﻿using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Linq;
using System.Text;

namespace Sakura.Games.StgFramework.Builder
{
	/// <summary>
	/// 表示伤害的类型。
	/// </summary>
	public class DamageType : DataItem
	{

		#region INotifyPropertyChanged 成员


		#endregion

		protected override string GetError(string columnName)
		{
			throw new NotImplementedException();
		}
	}
}
